Thursday, June 23, 2016

Vega Strike Software Free

Vega Strike is a 3d OpenGL Action Space Sim for Win/Lin/Mac allowing players to trade, bounty hunt, or explore in a vast universe. Vega Strike is mod ready and network playable.



What is Vega Strike?

    Vega Strike is an OpenSource 3d Space Simulator. Work is proceeding on both the Vega Strike game engine and a Vega Strike Universe game data set. Both engine and data are in a playable state, but still under development. Each release serves as a beta for both engine and data.

    The Vega Strike engine serves as the foundation for the Privateer Gemini Gold, Privateer Remake, Vega Trek, and Pi Armada projects, whose websites can be reached via the sidebar to the right.

    The project goal is, at version 1.0, is to be a generic space simulator. Currently developed features include:
        Trading
        Exploration
        Plenty of shoot 'em up action
        Preliminary multiplayer Deathmatch (testing server only)

Vega Strike is Free (as in liberated) Software

    Vega Strike is an Open Source Software project under the GNU license (with dual-licensed GNU/Creative Commons artwork). We believe that, even in the realm of computer games, it is important that people have access to codebases that will let them imagine, create, and expand on their own terms, not those of some restrictive proprietary license.

    For more information about Free Software and the Free Software Foundation, GNU and their licenses, and Open source or free software in general you can visit http://www.gnu.org/fsf/

The Game: Vega Strike: Upon the Coldest Sea

    As you play, you will see that several species and numerous political entities are present in the game, and they do not all co-exist peacefully. With the invasion of the Union of Dispossessed Colonists,a lesser political entity, the brink of war has been reached between the human dominated Confederation of Inhabited Worlds and the Aeran Ascendancy even as the border between the Rlaan Assembly and the Aera still smolders under a long, tense cease-fire that has failed to become a peace.

    Some player character backstory can be found here: Deucalion's Monologue: (A Dead Man's Ship)

    The Vega Strike Wiki Database contains many entries on the ships, species, and factions found in the VS universe, and is a good starting point for those interested in exploring backstory. The Wiki Database is, however, still a work in progress. Many entries are minimal or in need of significant editing. However, it's still the best (non-developer/non-spoiler-filled) source of information on the VS universe and entities therein.

Developer Contributions

    Would you like to contribute to Vegastrike and become a developer? Great! Just sign up for the developer mailing list (our apologies if it's a bit on the dry side, the deluge of spam really gunked things up for a while and recovery has not been swift, with many developer communications moving to alternate channels) and send us an email about youself, noting your skills (or which ones you'd like to develop by working with us ;-) ) and what you would like to do. Or, go to the forums and developer blog and poke around until you find someone working on something that interests you and contact the people working on that aspect of the project directly. YOU DO NOT HAVE TO BE A CODER! We have a profound need for people to do many other things as well -- documentation, web maintenance, fiction development, artwork etc. Believe us -- we'd kill for people with good cat-herding skills even if their skillset doesn't include anything technical (Scatter-brained academic code-developers attempting to remote manage busy artists, artisans, and even each other doesn't politely lend itself to the smoothest operation one can imagine).

    If you would like to help, or would like to find out more about the project first, then go to our forum and ask any questions you might have, what you can do, what needs to be done, etc.
 http://surefile.org/file/0585xE


Thursday, June 2, 2016

Lazarus IDE Software

The Lazarus IDE is a stable and feature rich visual programming environment for the FreePascal Compiler. It supports the creation of self-standing graphical and console applications and runs on Linux, FreeBSD, MacOSX and Windows.

History

Lazarus was started in February of 1999. It was primarily founded by three individuals:

    Cliff Baeseman
    Shane Miller
    Michael A. Hess

All three had attempted to get involved with the Megido project which dissolved. In frustration they started the Lazarus project. It has had a steady growth of supporters and developers during the following years. The founders are not involved with the project any more.

The next oldest member of the team is Marc Weustink. He got involved with the project in Aug. 1999. Following him is Mattias Gaertner who got involved in Sept. 2000. Both of them have been the major contributors to the core of what makes Lazarus tick. More about the history in the Wiki
So just what is Lazarus?

Lazarus is a Delphi compatible cross-platform IDE for Free Pascal. It includes LCL which is more or less compatible with Delphi's VCL. Free Pascal is a GPL'ed compiler that runs on Linux, Win32, OS/2, 68K and more. Free Pascal is designed to be able to understand and compile Delphi syntax, which is OOP. Lazarus is the part of the missing puzzle that will allow you to develop Delphi like programs in all of the above platforms. Unlike Java which strives to be a write once run anywhere, Lazarus and Free Pascal strives for write once compile anywhere. Since the exact same compiler is available on all of the above platforms it means you don't need to do any recoding to produce identical products for different platforms.
Yeah, but what about the GUI? What widget set are you using?

That is the neat part. You decide. Lazarus is being developed to be totally and completely API independent. Once you write your code you just link it against the API widget set of your choice. If you want to use GTK+, great! If you want it to be Gnome compliant, great! As long as the interface code for the widget set you want to use is available you can link to it. If it isn't available, well you can write it.

For example. Let's say you are creating a product on Windows using the standard Windows widgets. Now you want to create a Linux version. First you decide what widget set you want to use. Let's assume you want to use gtk+. So you copy the code over to your Linux development machine, compile, and link against the gtk+ interface unit. That's it. You've now just created a Linux version of the Windows product without any additional coding.

At this point in the development we are using Win32, gtk2+, Carbon and QT as our API widget set. Bindings for custom drawn components are in the works and other widget sets are planned, too.
So is this thing really RAD like Delphi?

It sure is. Is it totally completed? No not yet.The overall IDE is complete and can be used for most programming needs. Several aspects of the project are still in need of help. Hint. Hint.
Can I use my existing Delphi code?

Some of it yes. If the code is standard Delphi pascal and it uses the standard components found in Delphi then the answer is yes. If it uses some specific database, OCX, or DCU then the answer would be no. These items are specific to Windows and would only work on and within Windows. However, if you are only looking to create a Windows product using Free Pascal and Lazarus then the answer would be yes. This hasn't been added to the LCL yet but it should be possible in the future.
Can I create commercial products with this?

Yes. The code for the Free Pascal compiler is licensed under the GPL. This means that it is open source, free, whatever name you want to stick to it. You can modify the code if you wish but you MUST distribute those changes or make them available to others if they wish to use it.

The FCL (Free Pascal Component Libraries) and the LCL (which will eventually become part of the FCL) are licensed under a modified LGPL. In a nut shell this means that you can write your own proprietary software that just links to these libraries. You can sell your application without the need to supply or make available your code. However, as with the compiler if you make modifications to the FCL or LCL you must make those changes available to the general public and the world.
I give up, where did the name come from?

One of the original projects that made an attempt to build a Delphi clone was Megido. However this effort died. Lazarus as you know was the biblical figure that was raised from the dead by Christ. Soooooo. The project is named Lazarus as it was started/raised from the death of Megido.

Port of SDL library to Android Mobile platform

Port of SDL library to Android mobile platform. There are also several games inside the repository, along with their sources and build files. Both SDL 1.2 and 1.3/2.0 versions are supported (1.3/2.0 support is experimental) Sources are at https://github.com/pelya/commandergenius

Wednesday, May 25, 2016

Cool Reader

CoolReader is fast and small cross-platform XML/CSS based E-Book reader for desktops and handheld devices. Supported formats: FB2, TXT, RTF, DOC, TCR, HTML, EPUB, CHM, PDB, MOBI. Platforms: Win32, Linux, Android. Ported on some eInk based devices.

Features

  • Read electronic books in FB2, TXT, RTF, DOC, TCR, HTML, EPUB, CHM, PDB, MOBI formats
  • Stylesheet support
  • A lot of customizations for better reading performance